Color Adventure: Draw the Path cover

Cooking game

Color Adventure: Draw the Path

Route-drawing puzzle where a cube colours the path it travels and must not strand itself.

Difficulty
Moderate
Compatibility
See device support below

Game overview

Color Adventure: Draw the Path is a route-drawing puzzle dressed as a colouring game. You hold a cube and pull it across the board, and everywhere it travels gets coloured in behind it. Reaching new places means finding a path that covers what it needs to without stranding the cube, and the levels are laid out so the obvious line usually leaves something unreachable.

This title is best suited to players who want a route-planning puzzle behind a colouring surface.

How to play Color Adventure: Draw the Path

  1. Look at the board and note what has to be coloured
  2. Hold the cube to take control of it
  3. Pull it along a route, colouring as it goes
  4. Plan turns so you never cut off part of the board
  5. Cover everything the level needs to finish it

Controls

  • Mouse or tap: touch and hold the cube, then drag it along a path

Objectives and failure conditions

Objectives

  • Colour the path the level requires by routing the cube without stranding it.

The run ends or fails when

  • Trapping the cube where it cannot reach the remaining area forces a restart of the level.

Gameplay mechanics

  • The cube colours every square it passes over, so the route is the solution.
  • Movement is continuous drag control rather than discrete steps.
  • Levels are designed so a careless route cuts off part of the board.

Device compatibility

Desktop browsers

Mouse or trackpad: Color Adventure: Draw the Path loads straight into the page on desktop Chrome, Edge, Firefox and Safari with no download or plugin. Controls used: Mouse or tap.

Phones and tablets

Touch controls: Color Adventure: Draw the Path is driven by pointer input, which maps to tap and drag on a touch screen.

Tips for Color Adventure: Draw the Path

  • Trace the route with your eyes before you move the cube at all
  • Work the edges and corners first; the middle stays reachable longer
  • Restart early once you can see a section is cut off

What worked well and what did not

Pros

  • Simple input hiding a genuine planning puzzle
  • Levels are short enough to retry without annoyance
  • Satisfying to watch the board fill in

Cons

  • Harder than the bright presentation suggests
  • A single wrong turn can waste the level

Player comments

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